So much so that I found myself trying to prepare for it the rest of the year. Instead of feeling like the globe is just a map to be filled out and trodden upon by the tribes of Northgard it feels like you’re constantly battling not just AI-controlled opponents but the predictable and sporadic nature of the environment.Įach season is represented in the game and while winter is the only one that really impacts the player, it has a great impact. This is something that even Civilization has struggled with over the years. World events happen in Northgard are actually interesting and impactful. This is perhaps the most interesting part of Northgard to me and the main reason why I wish the game was accessible enough for people to pick up and play. The art style being a bit soft and cartoony helps keep different building types and units identifiable even at long distances and does well to highlight world events. The hiccups are minimal on medium-sized maps which is playable even if it’s not the smoothest performing game. It’s not going to wow anyone with impressive visuals and it does its best to hit 30fps. Having only played Northgard on Switch I can’t say if these issues (possibly bugs possibly the product of ignorance) persist in other versions, but what I can say is this game runs ok. But within the game itself, I typically had a hard time figuring out if I couldn’t perform an action because my units were glitched, or if there were some hidden requirements I wasn’t meeting to get them to “do the thing”. Not the absence of a tutorial or a guide, that’s obviously bad game design for a title like this. Because of this ambiguity, I can’t even say if it’s bad game design.
Northgard reviews trial#
This is the most frustrating part of the Northgard experience: it’s constant trial and error with the solutions often making less sense than the problems. After trying to find some kind of glossary of icons or terms within the game (not that I’d be able to read it anyway) I finally turned to google but after scrolling through steam threads it quickly became apparent I wasn’t going to find answers.
I repeatedly found myself in situations where I’d be doing something obvious, like building a dock next to the ocean, only to discover that the workers I’d assigned to sail that ship sitting there with a timer over their heads. The game doesn’t help you with any of this. That’s fine for many kinds of games, but for an RTS with deep systems, tons of units, and multiple win conditions it mires the entire game experience. The second hurdle to enjoying Norsegard though, apart from the microscopic font, is the lack of tutorial or intro of any kind.
Some were a bit more obtuse at first but after becoming familiar with the game mechanics, I began to see how playing them could be interesting. From what I was able to read, they were fairly varied with most of them having a clear focus like combat or expansion. Each of them is represented by a mythical Norse creature that offers each tribe a different set of bonuses, units, and unique interactions in the game world. Once you’ve made these selections, Northgard has a few different clans the player can choose to control. Each of the games I played was on a medium map size with middling difficulty. Once I was able to see well enough to start a game, there are a number of difficulty options, map sizes, and AI aggression to choose from. There is an option in the menus to change the visible safe area of the screen, but maxing it out made the text barely readable as opposed to completely unreadable.
Northgard reviews tv#
Both in TV and handheld mode I could barely make my way through the menus and in-game HUD. Yes, unreadable text in Switch games has been a damper for many great titles and Northgard is the worst offender I’ve found. Starting up the game is fairly simple if you can read the menu text. Though the inspirations from other civilization RTS games is clearly visible in its design and the flavor of Norse mythology mixes well with the genre, the real question is: can the gameplay compete with the titan that is Civilization VI on the switch? Below I’ll share my thoughts on the hours I’ve spent with the game, the good, the bad, and the Nordic. In an effort to offer another RTS/civ-building game on the Switch (and other consoles) Shiro Games has ported the Viking RTS, Northgard, to the hybrid console.